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CURRENT ISSUE
Volume 1, Issue 1, 2025
Interdisciplinary Educational Technology, 1(1), 2025, e101
ABSTRACT:
Editorial: Introducing the Interdisciplinary Educational Technology
Interdisciplinary Educational Technology, 1(1), 2025, --
ABSTRACT:
This qualitative study investigates the perceptions of Sidama parents in southern Ethiopia regarding the integration of technology in early childhood education (ECE). Despite global advancements in educational technology, its application in culturally distinct, low-resource contexts like the Sidama region remains under-explored. Through semi-structured interviews with 30 parents (12 female, 18 male), this research employed thematic analysis to identify key themes. Findings reveal a complex interplay of acceptance and apprehension, shaped by cultural preservation, socioeconomic status, and access to digital resources. Parents acknowledged potential benefits for learning and digital literacy but expressed strong concerns about excessive screen time, the erosion of cultural traditions, and the digital divide. The study underscores the critical need for a culturally responsive approach to technology integration in ECE that respects indigenous knowledge systems and addresses equity issues. This research contributes to global dialogues by highlighting the unique socio-cultural factors that influence technology adoption in non-Western, low-income communities and offers practical recommendations for policymakers and educators working in similar contexts.
Subjects
- AI-supported learning
- Augmented reality
- Curriculum development
- Customized & adaptive learning systems
- Cyber security & data privacy
- Digital citizenship in education
- Digital learning environments
- Distance education
- Educational use of social media
- Ethics in AI
- Game-based learning
- Learning analytics & big data
- Learning management systems
- Measurement & assessment
- Mobile learning
- Open educational resources
- Simulation-based learning
- Teacher training & digital pedagogies
- Technology Education
- Technology in STEM/STEAM education
- Virtual laboratories
- Virtual reality